Erosion

Morphological erode of binary pixel data (HDL Coder)

Description

The Erosion block is available with Vision HDL Toolbox™.

For information about the simulation behavior and block parameters, see Erosion.

HDL Architecture

This block has a single, default HDL architecture.

HDL Block Properties

ConstrainedOutputPipeline

Number of registers to place at the outputs by moving existing delays within your design. Distributed pipelining does not redistribute these registers. The default is 0. See also ConstrainedOutputPipeline.

InputPipeline

Number of input pipeline stages to insert in the generated code. Distributed pipelining and constrained output pipelining can move these registers. The default is 0. See also InputPipeline.

OutputPipeline

Number of output pipeline stages to insert in the generated code. Distributed pipelining and constrained output pipelining can move these registers. The default is 0. See also OutputPipeline.

Restrictions

You cannot use the Erosion block inside a Resettable Synchronous Subsystem.

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