Update figures and process callbacks
drawnow
updates figures and processes any
pending callbacks. Use this command if you modify graphics objects
and want to see the updates on the screen immediately.
drawnow
limits
the number of updates to 20 frames per second. If it has been fewer
than 50 milliseconds since the last update, or if the graphics renderer
is busy with the previous change, then limitrate
drawnow
discards
the new updates. Use this command if you are updating graphics objects
in a loop and do not need to see every update on the screen. Skipping
updates can create faster animations. Pending callbacks are processed,
so you can interact with figures during animations.
drawnow
defers
callbacks, such as mouse clicks, until the next full nocallbacks
drawnow
command.
Use this option if you want to prevent callbacks from interrupting
your code. For more information, see Actions Equivalent to drawnow.
drawnow
limits
the number of updates to 20 frames per second, skips updates if the
renderer is busy, and defers callbacks.limitrate
nocallbacks
drawnow
skips
updates if the renderer is busy and defers callbacks. update
Note:
This syntax is not recommended. Use the |
drawnow
updates
figures, but defers callbacks.expose
Note:
This syntax is not recommended. Use the |
pause
| refreshdata
| waitfor