Rotate camera position around camera target
camorbit(dtheta,dphi)
camorbit(dtheta,dphi,'coordsys
')
camorbit(dtheta,dphi,'coordsys
','direction')
camorbit(axes_handle,...)
camorbit(dtheta,dphi)
rotates
the camera position around the camera target by the amounts specified
in dtheta
and dphi
(both in
degrees). dtheta
is the horizontal rotation and dphi
is
the vertical rotation.
camorbit(dtheta,dphi,'
rotates
the camera position around the camera target, using the coordsys
')coordsys
argument
to determine the center of rotation. coordsys
can
take on two values:
data
(default) — Rotate
the camera around an axis defined by the camera target and the direction
(default
is the positive z direction).
camera
— Rotate the camera
about the point defined by the camera target.
camorbit(dtheta,dphi,'
defines
the axis of rotation for the data coordinate system using the coordsys
','direction')direction
argument
in conjunction with the camera target. Specify direction
as
a three-element vector containing the x-, y-,
and z-components of the direction or one of the
characters, x
, y
, or z
,
to indicate [1 0 0]
, [0 1 0]
,
or [0 0 1]
respectively.
camorbit(axes_handle,...)
operates
on the axes identified by the first argument, axes_handle
.
When you do not specify an axes handle, camorbit
operates
on the current axes.
The behavior of camorbit
differs
from the rotate3d
function
in that while the rotate3d
tool modifies the View
property
of the axes, the camorbit
function fixes the aspect
ratio and modifies the CameraTarget
, CameraPosition
,
and CameraUpVector
properties
of the axes. See Axes Properties for
more information on all axes properties.
Rotate the camera horizontally about a line defined by the camera target point and a direction that is parallel to the y-axis. Visualize this rotation as a cone formed with the camera target at the apex and the camera position forming the base:
surf(peaks)
axis vis3d
for i=1:36
camorbit(10,0,'data',[0 1 0])
drawnow
end
Rotate in the camera
coordinate system to
orbit the camera around the axes along a circle while keeping the
center of a circle at the camera target:
surf(peaks)
axis vis3d
for i=1:36
camorbit(10,0,'camera')
drawnow
end
Enable 3-D rotation from the figure Tools menu or the figure toolbar.